public void GameStartUp() { UICore = (GameObject.Instantiate(Resources.Load("Prefabs/GUI/UIRoot")) as GameObject).GetComponent<UICore>(); GameState = new GameStateHandler(); GameState.Initialize(); PlayerInfo = new PlayerInfo(); }
public void GameStartUp() { ObjectPool = (GameObject.Instantiate(Resources.Load("Prefabs/System/GameObjectPool")) as GameObject).GetComponent <GameObjectPool>(); IOManager = (GameObject.Instantiate(Resources.Load("Prefabs/System/IOManager")) as GameObject).GetComponent <IOManager>(); UICore = (GameObject.Instantiate(Resources.Load("Prefabs/UI/UIRoot")) as GameObject).GetComponent <UICore>(); GameState = new GameStateHandler(); GameState.Initialize(); PlayerInfo = new PlayerInfo(); EventManager = new EventManager(); }
public void GameStartUp() { ObjectPool = (GameObject.Instantiate(Resources.Load("Prefabs/System/GameObjectPool")) as GameObject).GetComponent<GameObjectPool>(); IOManager = (GameObject.Instantiate(Resources.Load("Prefabs/System/IOManager")) as GameObject).GetComponent<IOManager>(); UICore = (GameObject.Instantiate(Resources.Load("Prefabs/UI/UIRoot")) as GameObject).GetComponent<UICore>(); GameState = new GameStateHandler(); GameState.Initialize(); PlayerInfo = new PlayerInfo(); EventManager = new EventManager(); }