// Use this for initialization void Start() { #region world bound support mMainCamera = Camera.main; mWorldBound = new Bounds(Vector3.zero, Vector3.one); UpdateWorldWindowBound(); #endregion mGameState = GameManager.TheGameState(); mPauseMenu = GameObject.Find("PauseMenu"); mContinueMenu = GameObject.Find("ContinueMenu"); #region initialize enemy spawning if (null == mEnemyToSpawn) mEnemyToSpawn = Resources.Load("Prefabs/UFO") as GameObject; mSpawnedShips = mGameState.NumEnemiesInLevel(); for(int i = 0; i < mSpawnedShips; i++) { GameObject e = (GameObject) Instantiate(mEnemyToSpawn); } #endregion mPauseMenu.SetActive(paused); mContinueMenu.SetActive (false); }