public bool CheckForMatch(GameShape shape1, GameShape shape2) { switch (currentDestoryMethod) { case DestroyMethod.Shape: return(shape1.GetShapeType() == shape2.GetShapeType()); case DestroyMethod.Color: return(shape1.GetShapeColor() == shape2.GetShapeColor()); default: return(false); } }
public override void LoadElement(Theme theme, Theme.ColorMode colorMode) { if (gameShape == null) { gameShape = GetComponent <GameShape>(); } if (elementImage == null) { elementImage = GetComponent <Image>(); } if (theme != null && elementImage != null) { Sprite shapeSprite = theme.gameShapeThemeDictionary.GetElementData(gameShape.GetShapeType()); Color shapeColor = theme.gameShapeThemeDictionary.GetElementData(gameShape.GetShapeColor()).GetValue(colorMode); elementImage.sprite = shapeSprite; elementImage.color = shapeColor; } }
private void DrawGameShapeOptions(GameSlot slot) { GameShape shapeData = slot.GetSlotShape(); if (shapeData != null) { EditorGUILayout.LabelField($"Shape Info", EditorStyles.boldLabel); EditorGUILayout.LabelField($"Shape Color: {shapeData.colorType}"); EditorGUILayout.LabelField($"Shape Type: {shapeData.GetShapeType()}"); } else { EditorGUILayout.LabelField("Shape Info: No Shape Available"); } EditorGUILayout.Separator(); EditorGUILayout.LabelField("Lock Options", EditorStyles.boldLabel); desiredLockType = (SlotLock.LockType)EditorGUILayout.EnumPopup("Lock Type", desiredLockType); desiredLockTimer = EditorGUILayout.IntField("Lock Timer", desiredLockTimer); desiredLockSize = EditorGUILayout.FloatField("Lock Size", desiredLockSize); EditorGUILayout.BeginHorizontal(); if (slot.GetSlotLock() != null) { if (GUILayout.Button("Edit Lock", GUILayout.MaxWidth(150f))) { GameSlotTools.EditSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } else { if (GUILayout.Button("Create Lock", GUILayout.MaxWidth(150f))) { GameSlotTools.CreateSlotLock(slot.transform, desiredLockType, desiredLockTimer, desiredLockSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotLock()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } SlotLock slotLock = slot.GetSlotLock(); if (slotLock != null && GUILayout.Button("Destroy Lock", GUILayout.Width(150f))) { DestroyImmediate(slotLock.gameObject); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Shape Options", EditorStyles.boldLabel); desiredShapeType = (GameShape.ShapeType)EditorGUILayout.EnumPopup("Shape Type", desiredShapeType); desiredShapeColor = (GameShape.ColorType)EditorGUILayout.EnumPopup("Shape Color", desiredShapeColor); desiredShapeSize = EditorGUILayout.FloatField("Shape Scale", desiredShapeSize); EditorGUILayout.BeginHorizontal(); if (slot.GetSlotShape() != null) { if (GUILayout.Button("Edit Shape", GUILayout.MaxWidth(150f))) { GameSlotTools.EditSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } else { if (GUILayout.Button("Create Shape", GUILayout.MaxWidth(150f))) { GameSlotTools.CreateSlotShape(slot.transform, desiredShapeType, desiredShapeColor, desiredShapeSize); EditorUtility.SetDirty(slot.GetComponent <GameSlot>()); EditorUtility.SetDirty(slot.GetComponent <GameSlot>().GetSlotShape()); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } if (shapeData != null && GUILayout.Button("Destroy Shape", GUILayout.Width(150f))) { DestroyImmediate(shapeData.gameObject); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); }