示例#1
0
        public PhysicsEntity(GameShape shape)
        {
            float dens = 1.0f;

            Shape = shape;

            Mass    = shape.GetMass(dens);
            MassInv = 1 / Mass;

            Inertia    = shape.GetInertia(dens);
            InertiaInv = 1 / Inertia;
        }