public void AddNode() { // Arrange var games = new List <Game>() { new Game(), new Game() { Nodes = new List <Node>() { new TimerNode() } }, new Game() }; _context.Games.AddRange(games); _context.SaveChanges(); var node = new TimerNode(); // Act _target.AddNode(games[1].Id, node); // Assert Check.That(games[1].Nodes).HasSize(2); }