public CreateConfigAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createConfigSample = new CreateConfigSample(); _configId = $"{_fixture.ConfigIdPrefix}-{_fixture.RandomId()}"; _fixture.ConfigIdentifiers.Add(new ConfigIdentifier(_fixture.TestDeploymentId, _configId)); }
public CreateDeploymentAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createSample = new CreateDeploymentSample(); _deploymentId = $"{_fixture.DeploymentIdPrefix}-{_fixture.RandomId()}"; _fixture.DeploymentIds.Add(_deploymentId); }
public CreateRealmAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createSample = new CreateRealmSample(); _realmId = $"{_fixture.RealmIdPrefix}-{_fixture.RandomId()}"; _fixture.RealmIds.Add(_realmId); }
public CreateClusterAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createClusterSample = new CreateClusterSample(); _clusterId = $"{_fixture.ClusterIdPrefix}-{_fixture.RandomId()}"; _fixture.ClusterIdentifiers.Add(new ClusterIdentifier(_fixture.TestRealmId, _clusterId)); }
public GetRolloutTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetRolloutSample(); _updateSample = new UpdateRolloutDefaultConfigSample(); _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample(); }
public UpdateRolloutRemoveDefaultConfigAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createDeploymentSample = new CreateDeploymentSample(); _getSample = new GetRolloutSample(); _updateSample = new UpdateRolloutDefaultConfigSample(); _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample(); _deploymentId = $"{_fixture.DeploymentIdPrefix}-{_fixture.RandomId()}"; _fixture.DeploymentIds.Add(_deploymentId); _createConfigSample = new CreateConfigSample(); _configId = $"{_fixture.ConfigIdPrefix}-{_fixture.RandomId()}"; _fixture.ConfigIdentifiers.Add(new ConfigIdentifier(_deploymentId, _configId)); }
public ListRealmsTest(GameServersFixture fixture) { _fixture = fixture; _listSample = new ListRealmsSample(); }
public GetConfigTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetConfigSample(); }
public GetDeploymentTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetDeploymentSample(); }
public GetClusterTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetClusterSample(); }
public ListDeploymentsTest(GameServersFixture fixture) { _fixture = fixture; _listSample = new ListDeploymentsSample(); }
public ListClustersTest(GameServersFixture fixture) { _fixture = fixture; _listSample = new ListClustersSample(); }
public UpdateDeploymentAsyncTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetDeploymentSample(); _updateSample = new UpdateDeploymentSample(); }
public UpdateRealmAsyncTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetRealmSample(); _updateSample = new UpdateRealmSample(); }
public UpdateClusterAsyncTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetClusterSample(); _updateSample = new UpdateClusterSample(); }
public GetRealmTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetRealmSample(); }