Beispiel #1
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 public CreateConfigAsyncTest(GameServersFixture fixture)
 {
     _fixture            = fixture;
     _createConfigSample = new CreateConfigSample();
     _configId           = $"{_fixture.ConfigIdPrefix}-{_fixture.RandomId()}";
     _fixture.ConfigIdentifiers.Add(new ConfigIdentifier(_fixture.TestDeploymentId, _configId));
 }
Beispiel #2
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 public CreateDeploymentAsyncTest(GameServersFixture fixture)
 {
     _fixture      = fixture;
     _createSample = new CreateDeploymentSample();
     _deploymentId = $"{_fixture.DeploymentIdPrefix}-{_fixture.RandomId()}";
     _fixture.DeploymentIds.Add(_deploymentId);
 }
Beispiel #3
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 public CreateRealmAsyncTest(GameServersFixture fixture)
 {
     _fixture      = fixture;
     _createSample = new CreateRealmSample();
     _realmId      = $"{_fixture.RealmIdPrefix}-{_fixture.RandomId()}";
     _fixture.RealmIds.Add(_realmId);
 }
 public CreateClusterAsyncTest(GameServersFixture fixture)
 {
     _fixture             = fixture;
     _createClusterSample = new CreateClusterSample();
     _clusterId           = $"{_fixture.ClusterIdPrefix}-{_fixture.RandomId()}";
     _fixture.ClusterIdentifiers.Add(new ClusterIdentifier(_fixture.TestRealmId, _clusterId));
 }
 public GetRolloutTest(GameServersFixture fixture)
 {
     _fixture            = fixture;
     _getSample          = new GetRolloutSample();
     _updateSample       = new UpdateRolloutDefaultConfigSample();
     _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample();
 }
Beispiel #6
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        public UpdateRolloutRemoveDefaultConfigAsyncTest(GameServersFixture fixture)
        {
            _fixture = fixture;
            _createDeploymentSample = new CreateDeploymentSample();
            _getSample          = new GetRolloutSample();
            _updateSample       = new UpdateRolloutDefaultConfigSample();
            _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample();
            _deploymentId       = $"{_fixture.DeploymentIdPrefix}-{_fixture.RandomId()}";
            _fixture.DeploymentIds.Add(_deploymentId);

            _createConfigSample = new CreateConfigSample();
            _configId           = $"{_fixture.ConfigIdPrefix}-{_fixture.RandomId()}";
            _fixture.ConfigIdentifiers.Add(new ConfigIdentifier(_deploymentId, _configId));
        }
 public ListRealmsTest(GameServersFixture fixture)
 {
     _fixture    = fixture;
     _listSample = new ListRealmsSample();
 }
 public GetConfigTest(GameServersFixture fixture)
 {
     _fixture   = fixture;
     _getSample = new GetConfigSample();
 }
Beispiel #9
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 public GetDeploymentTest(GameServersFixture fixture)
 {
     _fixture   = fixture;
     _getSample = new GetDeploymentSample();
 }
 public GetClusterTest(GameServersFixture fixture)
 {
     _fixture   = fixture;
     _getSample = new GetClusterSample();
 }
Beispiel #11
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 public ListDeploymentsTest(GameServersFixture fixture)
 {
     _fixture    = fixture;
     _listSample = new ListDeploymentsSample();
 }
 public ListClustersTest(GameServersFixture fixture)
 {
     _fixture    = fixture;
     _listSample = new ListClustersSample();
 }
 public UpdateDeploymentAsyncTest(GameServersFixture fixture)
 {
     _fixture      = fixture;
     _getSample    = new GetDeploymentSample();
     _updateSample = new UpdateDeploymentSample();
 }
Beispiel #14
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 public UpdateRealmAsyncTest(GameServersFixture fixture)
 {
     _fixture      = fixture;
     _getSample    = new GetRealmSample();
     _updateSample = new UpdateRealmSample();
 }
Beispiel #15
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 public UpdateClusterAsyncTest(GameServersFixture fixture)
 {
     _fixture      = fixture;
     _getSample    = new GetClusterSample();
     _updateSample = new UpdateClusterSample();
 }
 public GetRealmTest(GameServersFixture fixture)
 {
     _fixture   = fixture;
     _getSample = new GetRealmSample();
 }