public GameServerSendUserConnectAndAuthenticateResult SendUserConnectAndAuthenticate(uint ipClient, byte[] authenticationBlob) { GameServerSendUserConnectAndAuthenticateResult result = new GameServerSendUserConnectAndAuthenticateResult(); result.Result = SendUserConnectAndAuthenticate(ipClient, authenticationBlob, out result.SteamIDUser); return(result); }
public GameServerSendUserConnectAndAuthenticateResult SendUserConnectAndAuthenticate(uint ipClient, byte[] authenticationBlob) { GameServerSendUserConnectAndAuthenticateResult result = new GameServerSendUserConnectAndAuthenticateResult(); result.Result = SendUserConnectAndAuthenticate(ipClient, authenticationBlob, out result.SteamIDUser); return result; }