public GameServerSendUserConnectAndAuthenticateResult SendUserConnectAndAuthenticate(uint ipClient, byte[] authenticationBlob)
        {
            GameServerSendUserConnectAndAuthenticateResult result = new GameServerSendUserConnectAndAuthenticateResult();

            result.Result = SendUserConnectAndAuthenticate(ipClient, authenticationBlob, out result.SteamIDUser);

            return(result);
        }
        public GameServerSendUserConnectAndAuthenticateResult SendUserConnectAndAuthenticate(uint ipClient, byte[] authenticationBlob)
        {
            GameServerSendUserConnectAndAuthenticateResult result = new GameServerSendUserConnectAndAuthenticateResult();

            result.Result = SendUserConnectAndAuthenticate(ipClient, authenticationBlob, out result.SteamIDUser);

            return result;
        }