/// <summary>Snippet for DeleteGameServerConfigAsync</summary> public async Task DeleteGameServerConfigResourceNamesAsync() { // Snippet: DeleteGameServerConfigAsync(GameServerConfigName, CallSettings) // Additional: DeleteGameServerConfigAsync(GameServerConfigName, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request Operation <Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name); // Poll until the returned long-running operation is complete Operation <Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync(); // Retrieve the operation result Empty result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result Empty retrievedResult = retrievedResponse.Result; } // End snippet }