/// <summary>Snippet for DeleteGameServerConfig</summary> public void DeleteGameServerConfigResourceNames() { // Snippet: DeleteGameServerConfig(GameServerConfigName, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request Operation <GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(name); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
/// <summary>Snippet for CreateGameServerConfig</summary> public void CreateGameServerConfig() { // Snippet: CreateGameServerConfig(string, GameServerConfig, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]"; GameServerConfig gameServerConfig = new GameServerConfig(); // Make the request Operation <GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(parent, gameServerConfig); // Poll until the returned long-running operation is complete Operation <GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted(); // Retrieve the operation result GameServerConfig result = completedResponse.Result; // Or get the name of the operation string operationName = response.Name; // This name can be stored, then the long-running operation retrieved later by name Operation <GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName); // Check if the retrieved long-running operation has completed if (retrievedResponse.IsCompleted) { // If it has completed, then access the result GameServerConfig retrievedResult = retrievedResponse.Result; } // End snippet }
/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfigResourceNames() { // Snippet: GetGameServerConfig(GameServerConfigName, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name); // End snippet }
/// <summary>Snippet for GetGameServerConfig</summary> public void GetGameServerConfig() { // Snippet: GetGameServerConfig(string, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]"; // Make the request GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name); // End snippet }
/// <summary>Snippet for ListGameServerConfigs</summary> public void ListGameServerConfigsRequestObject() { // Snippet: ListGameServerConfigs(ListGameServerConfigsRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create(); // Initialize request argument(s) ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), Filter = "", OrderBy = "", }; // Make the request PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(request); // Iterate over all response items, lazily performing RPCs as required foreach (GameServerConfig item in response) { // Do something with each item Console.WriteLine(item); } // Or iterate over pages (of server-defined size), performing one RPC per page foreach (ListGameServerConfigsResponse page in response.AsRawResponses()) { // Do something with each page of items Console.WriteLine("A page of results:"); foreach (GameServerConfig item in page) { // Do something with each item Console.WriteLine(item); } } // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required int pageSize = 10; Page <GameServerConfig> singlePage = response.ReadPage(pageSize); // Do something with the page of items Console.WriteLine($"A page of {pageSize} results (unless it's the final page):"); foreach (GameServerConfig item in singlePage) { // Do something with each item Console.WriteLine(item); } // Store the pageToken, for when the next page is required. string nextPageToken = singlePage.NextPageToken; // End snippet }
public GameServerConfig GetConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); GetGameServerConfigRequest request = new GetGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. GameServerConfig response = client.GetGameServerConfig(request); return(response); }
public void DeleteConfig( string projectId, string regionId, string deploymentId, string configId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest { GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig(projectId, regionId, deploymentId, configId) }; // Make the request. Operation <Empty, OperationMetadata> response = client.DeleteGameServerConfig(request); // Poll until the returned long-running operation is complete. response.PollUntilCompleted(); }
public IList <GameServerConfig> ListConfigs( string projectId, string regionId, string deploymentId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId) }; // Make the request. PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = client.ListGameServerConfigs(request); // The returned sequence will lazily perform RPCs as it's being iterated over. return(response.ToList()); }