private void Start() { settings = GameSceneSettings.Instance; indicator = Instantiate(GameSceneSettings.Instance.GetRayPrefab, Vector3.zero, Quaternion.identity); indicator.name = "Fire Indicator"; // Debug.Log(indicator + " | " + indicatorMeshRenderer + " | " + indicator.GetComponent<MeshRenderer>() // + " | " + indicator.GetComponent<UnityEngine.Renderer>()); CreateIndicator(); }
private void Start() { settings = GameSceneSettings.Instance; }