Exemplo n.º 1
0
    private void Start()
    {
        settings = GameSceneSettings.Instance;

        indicator      = Instantiate(GameSceneSettings.Instance.GetRayPrefab, Vector3.zero, Quaternion.identity);
        indicator.name = "Fire Indicator";
        // Debug.Log(indicator + " | " + indicatorMeshRenderer + " | " + indicator.GetComponent<MeshRenderer>()
        //  + " | " + indicator.GetComponent<UnityEngine.Renderer>());


        CreateIndicator();
    }
Exemplo n.º 2
0
 private void Start()
 {
     settings = GameSceneSettings.Instance;
 }