public void Load()
    {
        string path = _gameSaving.GetSaveFilePath();

        if (!File.Exists(path))
        {
            Debug.LogWarning("File not found");
            return;
        }

        PreLoadGame();
    }
示例#2
0
    public void Load()
    {
        string path = m_gameSaving.GetSaveFilePath();

        if (!File.Exists(path))
        {
            Debug.LogWarning("File not found");
            return;
        }

        StreamReader reader = new StreamReader(path);

        LoadSavedData(reader);

        reader.Close();
        OnGameLoaded?.Invoke();
    }