public void Load() { string path = _gameSaving.GetSaveFilePath(); if (!File.Exists(path)) { Debug.LogWarning("File not found"); return; } PreLoadGame(); }
public void Load() { string path = m_gameSaving.GetSaveFilePath(); if (!File.Exists(path)) { Debug.LogWarning("File not found"); return; } StreamReader reader = new StreamReader(path); LoadSavedData(reader); reader.Close(); OnGameLoaded?.Invoke(); }