public void Save() { _path = $"{Application.persistentDataPath}/{filename}"; if (!File.Exists(_path)) { File.WriteAllText(_path, ""); } var bf = new BinaryFormatter(); var file = File.Create(_path); var json = JSONSerializer.Serialize(typeof(SaveData), _save); try { bf.Serialize(file, json); Debug.Log("Saved game data to : " + _path); GameSaved?.Invoke(_save); } catch (SerializationException e) { Debug.LogError($"Failed to serialize. Reason: {e.Message}"); throw; } finally { file.Close(); } }
public void StartHistoryGame() { SavedData data = GameSaved.GetData(); _curScene = data.curScene; _player = new Player(); _player.CreateHistory(data); _lastStoryId = data.lastStoryId; _curDay = data.day; MyLog.LogError("ReqHistoryData=> _curDay:" + _curDay + ", _curScene:" + _curScene + ", _lastStoryId:" + _lastStoryId); MyLog.LogError("player attr: healthy:" + _player.Healthy + ", energy:" + _player.Energy + ", energyMax:" + _player.EnergyMax + ", hungry:" + _player.Hungry + ", hungryMax:" + _player.HungryMax + ", Hp:" + _player.Hp + ", HpMax:" + _player.HpMax + ", Atk:" + _player.Atk + ", Def:" + _player.Def + ", Power:" + _player.Power + ", Agile:" + _player.Agile + ", Physic:" + _player.Physic + ", Charm:" + _player.Charm + ", Perception:" + _player.Perception); MyLog.LogError("player item: gold:" + _player.Gold + ", itemCount:" + _player.Items.Count + ", equipmentCount:" + _player.EquipmentList.Count); MyLog.LogError("player buff: id:" + _player.BuffID + ", duration:" + _player.BuffDuration); ConfigScene scene = ConfigManager.Instance.ReqSceneData(_curScene); if (scene != null) { _curSceneEvents = ConfigManager.Instance.ReqEventList(_curScene); _curSceneMonsters = ConfigManager.Instance.ReqMonsterList(_curScene); _curSceneDrops = ConfigManager.Instance.ReqDropList(_curScene); } else { MyLog.LogError("Scene[" + _curScene + "] not exist."); GameOver(); } }
private void Start() { EventManager.Instance.AddListener(EVENT_TYPE.CREATE_ENEMY, AddEnemyToList); enemies = new List <Enemy>(); _targetX = -CameraControl.CamWidth() / 2 + GameManager.OffsetCamWidth; gameSaved = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved; enemyAtLevel = new Enemy[gameSaved.countLevelsOpen]; }
private void Start() { gameSaved = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved; _offsetZ = transform.position.z; _offsetX = transform.position.x; _offsetY = transform.position.y; _maxY = gameSaved.countLevelsOpen * 7.4f; // change later }
public override void OnAwake() { mBtnNew = mWindowObj.GetChild("btnNewGame").asButton; mBtnNew.onClick.Add(OnClickNew); mBtnContinue = mWindowObj.GetChild("btnLoadGame").asButton; mBtnContinue.visible = GameSaved.HasHistory(); mBtnContinue.onClick.Add(OnClickContinue); }
void Start() { EventManager.Instance.AddListener(EVENT_TYPE.CREATE_LVLS, SetLevelList); gameSaved = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved; if (gameSaved.Equals(null)) { print("Don't find GameManager"); } enemiesAtLevel = new List <Enemy>(); time = new List <float>(); }
private void Start() { EventManager.Instance.AddListener(EVENT_TYPE.CREATE_LVLS, SetLevelList); gameSaved = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved; if (gameSaved.Equals(null)) { print("Don't find GameManager"); } heroes = new List <GameObject>(); heroesTransforms = new Transform[gameSaved.countLevelsOpen]; isStartMove = true; }
public void Saved() { SavedData data = new SavedData(); data.day = _curDay; data.curScene = _curScene; data.lastStoryId = _lastStoryId; data.role = new RoleAttr(); data.role.healthy = _player.Healthy; data.role.energy = _player.Energy; data.role.hungry = _player.Hungry; data.role.hp = _player.Hp; data.role.atk = _player.Atk; data.role.def = _player.Def; data.role.power = _player.Power; data.role.agile = _player.Agile; data.role.physic = _player.Physic; data.role.charm = _player.Charm; data.role.perception = _player.Perception; data.role.buffId = _player.BuffID; data.role.buffDuration = _player.BuffDuration; data.gold = _player.Gold; data.itemList = new List <SavedData.ItemCountData>(); for (int i = 0; i < _player.Items.Count; i++) { SavedData.ItemCountData item = new SavedData.ItemCountData(); item.id = _player.Items[i].ID; item.id = _player.Items[i].Count; data.itemList.Add(item); } data.equipmentList = new List <SavedData.ItemCountData>(); for (int i = 0; i < _player.EquipmentList.Count; i++) { SavedData.ItemCountData item = new SavedData.ItemCountData(); item.id = _player.EquipmentList[i].ID; item.id = _player.EquipmentList[i].Lev; data.equipmentList.Add(item); } GameSaved.SaveData(data); }
void Start() { gameSaved = GameObject.Find("GameManager").GetComponent <GameManager>().gameSaved; if (gameSaved.Equals(null)) { print("Don't find GameManager"); } levelsList = new List <Transform>(); _spawnPoint = Vector3.zero; for (int i = 0; i < iterator; i++) { CreatePrefabs(); } OpenLevels(); SetStartGameDataTag(); EventManager.Instance.PostNotification(EVENT_TYPE.CREATE_LVLS, this, levelsList); }
public void PauseGame(string file) { XDocument doc = new XDocument(new XDeclaration("1.0", Encoding.UTF8.ToString(), "yes"), new XComment("Game Saved"), new XElement("Game", new XElement("Player1"), new XElement("Player2"), new XElement("PiecesPlayer1"), new XElement("PiecesPlayer2"))); XElement Username1 = new XElement("Username", Game.Players[0].Username); XElement Username2 = new XElement("Username", Game.Players[1].Username); doc.Element("Game").Element("Player1").Add(Username1); doc.Element("Game").Element("Player2").Add(Username2); XElement turn1 = new XElement("Turn", Game.Players[0].IsTurn); XElement turn2 = new XElement("Turn", Game.Players[1].IsTurn); doc.Element("Game").Element("Player1").Add(turn1); doc.Element("Game").Element("Player2").Add(turn2); foreach (Piece p in Game.Players[0].Pieces) { XElement p1 = new XElement("Piece", new XAttribute("X", p.Position.X), new XAttribute("Y", p.Position.Y), new XAttribute("Queen", p.IsQueen), new XAttribute("Color", p.Color.Name)); doc.Element("Game").Element("PiecesPlayer1").Add(p1); } foreach (Piece p in Game.Players[1].Pieces) { XElement p2 = new XElement("Piece", new XAttribute("X", p.Position.X), new XAttribute("Y", p.Position.Y), new XAttribute("Queen", p.IsQueen), new XAttribute("Color", p.Color.Name)); doc.Element("Game").Element("PiecesPlayer2").Add(p2); } doc.Save(file); GameSaved?.Invoke(); }
public static void __OnGameSaved(int saveSlot) { GameSaved?.Invoke(null, new SaveLoadEventArgs(saveSlot)); }