/// <summary>
 /// 预览临时坦克
 /// </summary>
 /// <param name="hideCurrentTank">是否隐藏当前坦克</param>
 private void PreviewTemporaryTank(bool hideCurrentTank = true)
 {
     CleanTemTankObj(false);
     if (hideCurrentTank)
     {
         CurrentTank.SetActive(false);
     }
     temTankObject = TemporaryAssemble.CreateTank(transform);
     SetupTankPos(temTankObject.transform, currentIndex);
     ResetExhibitionTank(temTankObject.transform);
 }
 /// <summary>
 /// 获取当前坦克与临时坦克的重量差值(当前 - 临时)
 /// </summary>
 /// <returns>当前坦克与临时坦克的重量差值</returns>
 public float GetTemAndCurrentWeightDifference()
 {
     return(TemporaryAssemble.GetTotalWeight() - CurrentTankAssemble.GetTotalWeight());
 }