/// <summary> /// 预览临时坦克 /// </summary> /// <param name="hideCurrentTank">是否隐藏当前坦克</param> private void PreviewTemporaryTank(bool hideCurrentTank = true) { CleanTemTankObj(false); if (hideCurrentTank) { CurrentTank.SetActive(false); } temTankObject = TemporaryAssemble.CreateTank(transform); SetupTankPos(temTankObject.transform, currentIndex); ResetExhibitionTank(temTankObject.transform); }
/// <summary> /// 获取当前坦克与临时坦克的重量差值(当前 - 临时) /// </summary> /// <returns>当前坦克与临时坦克的重量差值</returns> public float GetTemAndCurrentWeightDifference() { return(TemporaryAssemble.GetTotalWeight() - CurrentTankAssemble.GetTotalWeight()); }