示例#1
0
        public void ToMainMenu(bool clearSave)
        {
            _gameSave.ClearGameEntities();
            if (clearSave && _gameSave.IsSaveExist())
            {
                _gameSave.Clear();
            }

            SceneManager.LoadScene(MAIN_MENU_SCENE_INDEX, LoadSceneMode.Single);
        }