void ResetServer() { gr.Reset(true); gr.GenerateTerrainSeed(); state = ServerState.WAITING_TO_START; playerIDTracker = 0; }
// Use this for initialization void Start() { state = ServerState.OFF; gr = GetComponent <GameRunner>(); gr.Reset(true); gr.GenerateTerrainSeed(); ch = new ServerConnectionHandler(this.HandleIncomingData); cl = new ServerConnectionListener(port, 100, ch.AddConnection); }