示例#1
0
    private void OnGameRuleEnded(GameRuleEndedEvent ev)
    {
        if (ev.Rule.Configuration.Id != Prototype)
        {
            return;
        }

        Enabled = false;
        Ended(ev.Rule.Configuration);
    }
示例#2
0
    private void OnGameRuleEnded(GameRuleEndedEvent ev)
    {
        if (ev.Rule.ID != Prototype)
        {
            return;
        }

        Enabled = false;
        Ended();
    }
示例#3
0
    private void OnGameRuleEnded(GameRuleEndedEvent ev)
    {
        if (ev.Rule.Configuration.Id != Prototype)
        {
            return;
        }

        RuleAdded   = false;
        RuleStarted = false;
        Ended();
    }