private void OnGameRuleEnded(GameRuleEndedEvent ev) { if (ev.Rule.Configuration.Id != Prototype) { return; } Enabled = false; Ended(ev.Rule.Configuration); }
private void OnGameRuleEnded(GameRuleEndedEvent ev) { if (ev.Rule.ID != Prototype) { return; } Enabled = false; Ended(); }
private void OnGameRuleEnded(GameRuleEndedEvent ev) { if (ev.Rule.Configuration.Id != Prototype) { return; } RuleAdded = false; RuleStarted = false; Ended(); }