protected void SavePlayersPosition()
        {
            for (int i = 0; i < GameModeData.CurrentPlayers.Count; i++)
            {
                Client player = GameModeData.CurrentPlayers[i];

                GamePosition gamePosition = new GamePosition();
                gamePosition.SetPosition(player.Position);
                gamePosition.Heading = player.Heading;
                GameModeData.PlayerPositions.Insert(i, gamePosition);
            }
        }