//Método para recuperar os registros do sistema public void OnlyLoad() { // Acessa o método "LoadData" da classe GamePersistence.LoadData(); myText.text = myGameData.Name; }
void Start() { myGameData = GamePersistence.LoadData(); //bestScore = myGameData.Score; //bestScore = PlayerPrefs.GetInt("reg_score"); //maxScore.text = myGameData.Score.ToString(); //Debug.Log(myGameData.Name); //myGameData.Name = "Alexa Bliss"; //SingleUpdate(); //Debug.Log(myGameData.Name); }