Example #1
0
    //Método para recuperar os registros do sistema
    public void OnlyLoad()
    {
        // Acessa o método "LoadData" da classe
        GamePersistence.LoadData();

        myText.text = myGameData.Name;
    }
Example #2
0
    void Start()
    {
        myGameData = GamePersistence.LoadData();

        //bestScore = myGameData.Score;

        //bestScore = PlayerPrefs.GetInt("reg_score");

        //maxScore.text = myGameData.Score.ToString();
        //Debug.Log(myGameData.Name);

        //myGameData.Name = "Alexa Bliss";

        //SingleUpdate();

        //Debug.Log(myGameData.Name);
    }