public void DisplayOptionScreen() { OnUIPanelDisplayed(displaySound); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; UIOption.SetActive(true); gamePausing.PauseGame(); optionsDisplayed = true; }
public void DisplayJournalScreen() { Cursor.lockState = CursorLockMode.None; Cursor.SetCursor(defaultCursor, Vector2.zero, CursorMode.Auto); Cursor.visible = true; OnUIPanelDisplayed(displaySound); journalUI.SetActive(true); mainUI.SetActive(false); DisplayEvidence(); gamePausing.PauseGame(); journalIsDisplayed = true; }
private void StartGame() { gamePausing.PauseGame(); Invoke("TriggerPanel", 0.5f); }