public void GameOverPage_CloseButton_Clicked_Default_Should_Pass() { // Arrange // Act page.CloseButton_Clicked(null, null); // Reset // Assert Assert.IsTrue(true); // Got to here, so it happened... }
public void GameOverPage_CloseButton_Clicked_Default_Navigation_Should_Pass() { // Arrange // Arrange GameOverPage page1 = new GameOverPage(); page1.Navigation.PushAsync(new HomePage()); page1.Navigation.PushAsync(new GamePage()); page1.Navigation.PushAsync(new PickCharactersPage()); // Act page1.CloseButton_Clicked(null, null); // Reset // Assert Assert.IsTrue(true); // Got to here, so it happened... }