public void GameOverPage_CloseButton_Clicked_Default_Should_Pass()
        {
            // Arrange

            // Act
            page.CloseButton_Clicked(null, null);

            // Reset

            // Assert
            Assert.IsTrue(true); // Got to here, so it happened...
        }
        public void GameOverPage_CloseButton_Clicked_Default_Navigation_Should_Pass()
        {
            // Arrange
            // Arrange
            GameOverPage page1 = new GameOverPage();

            page1.Navigation.PushAsync(new HomePage());
            page1.Navigation.PushAsync(new GamePage());
            page1.Navigation.PushAsync(new PickCharactersPage());

            // Act
            page1.CloseButton_Clicked(null, null);

            // Reset

            // Assert
            Assert.IsTrue(true); // Got to here, so it happened...
        }