/// <summary>Handles the GameOverEvent event.</summary>
        /// <param name="message">The message.</param>
        public void Handle(GameOverEvent message)
        {
            if (message.Get())
            {
                if (Int32.Parse(gameScore) > Properties.Settings.Default.highScore)
                {
                    Properties.Settings.Default.highScore = Int32.Parse(gameScore);
                    Properties.Settings.Default.Save();
                }

                menu         = Visibility.Hidden;
                lost         = Visibility.Visible;
                lostDialogue = "Your Score: " + gameScore + "      " + "High Score: " + Properties.Settings.Default.highScore;
            }
            else
            {
                lost = Visibility.Hidden;
            }
        }