private void OnDestroy() { //Decoupling components inputProvider.OnTapStart -= controllable.TapStartPosition; inputProvider.OnTapMove -= controllable.TapMove; inputProvider.OnTapEnd -= controllable.TapEnd; GameOverEvent.RemoveListener(onGameOver); ResolutionScreenSetup.OnLoadCheckpoint -= onLoadCheckpoint; }
private void OnDestroy() { GameOverEvent.RemoveListener(onGameOver); }
private void OnDestroy() { GameOverEvent.RemoveListener(onGameOver); ResolutionScreenSetup.OnLoadCheckpoint -= onLoadCheckpoint; }