private IEnumerator Event() { do { Debug.Log("Event: " + count + " / " + numberOfEvents); gameOfLife.Nebline(); Debug.Log("NEBLINE ACTIVED"); float time = generator.Normal(60, 1); Debug.Log("Time: " + time); yield return(new WaitForSeconds(time)); gameOfLife.Dissipate(); Debug.Log("DISSIPATE.."); yield return(new WaitForSeconds(time)); count++; } while (count < numberOfEvents); }