/// <summary> /// Atualiza a transição do estado. /// </summary> /// <param name="gameTime">O tempo de jogo</param> public virtual void Update(GameTime gameTime) { if (enteringState) { enteringState = tryEndTransition(gameTime, enteringState, true); if (!enteringState) { Alpha = 1f; } } else if (exitingState) { exitingState = tryEndTransition(gameTime, exitingState, false); exit = !exitingState; if (exit) { Alpha = 0f; } } if (Transitioning) { Alpha += alphaIncrement * gameTime.ElapsedGameTime.Milliseconds; if (Alpha < 0) { Alpha = 0; } else if (Alpha > 1) { Alpha = 1; } } if (stateEntered || justEnteredState) { justEnteredState = false; goManager.Update(gameTime); } }