示例#1
0
        //incializiram vsi4ki obekti tuk i vkarvam v colectiite ,sled koeto presmqta lista s coordinati
        public void InitGame()
        {
            this.renderer.ShowStartGameScreen();


            //int Pad
            this.rebouncableObjects = new List <IRebouncable>();
            int initPadLeftPosition = (this.renderer.ScreenWidth) / 2 - GlobalConstants.padWidth / 2;
            int initPadTopPosition  = ((this.renderer.ScreenHeight) - GlobalConstants.padHeight * 2);
            var padPosition         = GameObjectsFactory.GenerateNewPosition(initPadLeftPosition, initPadTopPosition);
            var padSize             = GameObjectsFactory.GenerateNewSize(GlobalConstants.padWidth, GlobalConstants.padHeight);

            this.Pad = GameObjectsFactory.GeneratePad(padPosition, padSize);
            this.rebouncableObjects.Add(this.Pad);

            //int Ball
            this.movingObjects = new List <IMovable>();
            int initBallLeftPosition = (this.renderer.ScreenWidth) / 2;
            int initBallTopPosition  = ((this.renderer.ScreenHeight) - GlobalConstants.padHeight * (GlobalConstants.distanceFromBottomRowPad) - GlobalConstants.padHeight - GlobalConstants.ballSize);
            var ballSpeed            = GameObjectsFactory.GenerateNewPosition(GlobalConstants.BallInitSpeedLeft, GlobalConstants.BallInitSpeedTop);
            var ballPosition         = GameObjectsFactory.GenerateNewPosition(initBallLeftPosition, (initBallTopPosition));
            var ballSize             = GameObjectsFactory.GenerateNewSize(GlobalConstants.ballSize, GlobalConstants.ballSize);

            this.Ball = GameObjectsFactory.GenerateNewBall(ballPosition, ballSize, ballSpeed);
            this.movingObjects.Add(this.Ball);

            //init HighScore
            int initHighScoreLeftPosition = (this.renderer.ScreenWidth) - GlobalConstants.highScoreLeft;
            int initHighScorePosition     = GlobalConstants.distanceFromBottomRowPad;
            var highScorePosition         = GameObjectsFactory.GenerateNewPosition(initHighScoreLeftPosition, initHighScorePosition);
            var highScoreSize             = GameObjectsFactory.GenerateNewSize(GlobalConstants.highScoreWidht, GlobalConstants.highScoreHeight);

            this.HighScore = GameObjectsFactory.GenerateNewHighScore(highScorePosition, highScoreSize);


            //init Bricks
            this.bricks = new List <IDestroyable>();
            for (int j = 0; j < GlobalConstants.brickRows; j++)
            {
                for (int i = 0; i < GlobalConstants.brickCows; i++)
                {
                    var brickPosition = GameObjectsFactory.GenerateNewPosition(GlobalConstants.initBrickLeftPosition + i * GlobalConstants.brickWidth * 2,
                                                                               (GlobalConstants.initBrickTopPosition + j * GlobalConstants.brickHright * 2));
                    var brickSize = GameObjectsFactory.GenerateNewSize(GlobalConstants.brickWidth, GlobalConstants.brickHright);
                    var brick     = GameObjectsFactory.GenerateNewBrick(brickPosition, brickSize);
                    Bricks.Add(brick);
                }
            }

            CollisionDetector.GetBoundariesForDestroiableObjects(this.Bricks);
        }