示例#1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(reqierdTag))
     {
         objectsInFOV.Add(other.gameObject);
     }
 }
示例#2
0
 private void OnTriggerEnter(Collider other)
 {
     if (PathedCondition(other))
     {
         enemiesInAttackRange.Add(other.gameObject);
     }
 }
示例#3
0
        private void OnEnable()
        {
            if (!container)
            {
                return;
            }

            container.Add(gameObject);
        }