private void OnTriggerEnter(Collider other) { if (other.CompareTag(reqierdTag)) { objectsInFOV.Add(other.gameObject); } }
private void OnTriggerEnter(Collider other) { if (PathedCondition(other)) { enemiesInAttackRange.Add(other.gameObject); } }
private void OnEnable() { if (!container) { return; } container.Add(gameObject); }