/// <summary> /// Creates the option panel /// </summary> private void SetupOptionPanel() { m_optionPanel = GameObjectUtils.AddUIComponent <UIOptionPanel>(); m_optionPanel.relativePosition = new Vector2(474 - m_optionPanel.width, 949); m_optionPanel.selectedIndex = 0; m_optionPanel.eventSelectedIndexChanged += OnChangeSelectedIndex; m_optionPanel.eventMouseEnter += OnMouseEnterOptionPanel; m_optionPanel.eventMouseLeave += OnMouseLeaveOptionPanel; }