public void Remove_GameObject_ShouldNotBeAbleToGetGameObject() { _set.Add("Test", _gameObject); _set.Remove("Test"); _set.TryToGet("Test", out _gameObject).Should().BeFalse(); }
private void OnDestroy() => runtimeSet.Remove(gameObject);
private void OnDestroy() { set.Remove(gameObject); }
private void OnDisable() { trees.Remove(this.gameObject); }