public void Remove_GameObject_ShouldNotBeAbleToGetGameObject()
            {
                _set.Add("Test", _gameObject);
                _set.Remove("Test");

                _set.TryToGet("Test", out _gameObject).Should().BeFalse();
            }
Exemple #2
0
 private void OnDestroy() => runtimeSet.Remove(gameObject);
 private void OnDestroy()
 {
     set.Remove(gameObject);
 }
Exemple #4
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 private void OnDisable()
 {
     trees.Remove(this.gameObject);
 }