public void OnObjectDestroy() { var id = photonView.ViewID; _bulletPoolManager.photonView.RPC("DisableBulletInEnemyView", RpcTarget.All, id); //locally _activator.Disactivate(); }
private void Awake() { _bulletPoolManager = FindObjectOfType <BulletsManager>(); _activator = GetComponent <GameObjectActivator>(); _activator.Disactivate(); }