protected override bool OnRead() { bool bufferReadValid = true; this.Peer = GameNetworkMessage.ReadNetworkPeerReferenceFromPacket(ref bufferReadValid); ulong part1 = GameNetworkMessage.ReadUlongFromPacket(CompressionBasic.DebugULongNonCompressionInfo, ref bufferReadValid); ulong part2 = GameNetworkMessage.ReadUlongFromPacket(CompressionBasic.DebugULongNonCompressionInfo, ref bufferReadValid); ulong part3 = GameNetworkMessage.ReadUlongFromPacket(CompressionBasic.DebugULongNonCompressionInfo, ref bufferReadValid); ulong part4 = GameNetworkMessage.ReadUlongFromPacket(CompressionBasic.DebugULongNonCompressionInfo, ref bufferReadValid); this.BannerCode = GameNetworkMessage.ReadStringFromPacket(ref bufferReadValid); if (bufferReadValid) { this.ProvidedId = new PlayerId(part1, part2, part3, part4); } this.BodyProperties = GameNetworkMessage.ReadBodyPropertiesFromPacket(ref bufferReadValid); this.ChosenBadgeIndex = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.PlayerChosenBadgeCompressionInfo, ref bufferReadValid); this.ForcedAvatarIndex = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.ForcedAvatarIndexCompressionInfo, ref bufferReadValid); return(bufferReadValid); }