protected override bool OnRead() { bool bufferReadValid = true; this.MissionObject = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid); this.Frame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); return(bufferReadValid); }
protected override bool OnRead() { bool bufferReadValid = true; this.MissionObject = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid); this.Frame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); this.Duration = GameNetworkMessage.ReadFloatFromPacket(CompressionMission.FlagCapturePointDurationCompressionInfo, ref bufferReadValid); return(bufferReadValid); }
public virtual bool ReadFromNetwork() { bool bufferReadValid = true; this.GameEntity.SetVisibilityExcludeParents(GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)); if (GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { MatrixFrame frame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); this.GameEntity.SetFrame(ref frame); if (GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { this._firstFrame = this.GameEntity.GetFrame(); this._lastSynchedFrame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); this.SetSynchState(SynchedMissionObject.SynchState.SynchronizeFrameOverTime); this._duration = GameNetworkMessage.ReadFloatFromPacket(CompressionMission.FlagCapturePointDurationCompressionInfo, ref bufferReadValid); this._timer = 0.0f; if (this._duration.ApproximatelyEqualsTo(0.0f)) { this._duration = 0.1f; } } } if ((NativeObject)this.GameEntity.Skeleton != (NativeObject)null && GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { int animationIndex = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.AnimationIndexCompressionInfo, ref bufferReadValid); float animationSpeedMultiplier = GameNetworkMessage.ReadFloatFromPacket(CompressionBasic.AnimationSpeedCompressionInfo, ref bufferReadValid); float parameter = GameNetworkMessage.ReadFloatFromPacket(CompressionBasic.UnitVectorCompressionInfo, ref bufferReadValid); this.GameEntity.Skeleton.SetAnimationAtChannel(animationIndex, 0, animationSpeedMultiplier, 0.0f); this.GameEntity.Skeleton.SetAnimationParameterAtChannel(0, parameter); if (GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { this.GameEntity.Skeleton.TickAnimationsAndForceUpdate(1f / 1000f, this.GameEntity.GetGlobalFrame(), true); this.GameEntity.PauseSkeletonAnimation(); } else { this.GameEntity.ResumeSkeletonAnimation(); } } if (GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { uint color1 = GameNetworkMessage.ReadUintFromPacket(CompressionGeneric.ColorCompressionInfo, ref bufferReadValid); uint color2 = GameNetworkMessage.ReadUintFromPacket(CompressionGeneric.ColorCompressionInfo, ref bufferReadValid); if (bufferReadValid) { this.GameEntity.SetColor(color1, color2, "use_team_color"); } } if (GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid)) { this.SetDisabledAndMakeInvisible(); } return(bufferReadValid); }
protected override bool OnRead() { bool bufferReadValid = true; this.Weapon = ModuleNetworkData.ReadWeaponReferenceFromPacket(MBObjectManager.Instance, ref bufferReadValid); this.Frame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); this.WeaponSpawnFlags = (Mission.WeaponSpawnFlags)GameNetworkMessage.ReadIntFromPacket(CompressionMission.SpawnedItemWeaponSpawnFlagCompressionInfo, ref bufferReadValid); this.ForcedIndex = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.MissionObjectIDCompressionInfo, ref bufferReadValid); this.ParentMissionObject = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid); this.IsVisible = GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid); this.HasLifeTime = GameNetworkMessage.ReadBoolFromPacket(ref bufferReadValid); return(bufferReadValid); }
protected override bool OnRead() { bool bufferReadValid = true; this.ObjectId = GameNetworkMessage.ReadMissionObjectIdFromPacket(ref bufferReadValid); this.Prefab = GameNetworkMessage.ReadStringFromPacket(ref bufferReadValid); this.Frame = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid); int capacity = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.EntityChildCountCompressionInfo, ref bufferReadValid); if (bufferReadValid) { this.ChildObjectIds = new List <MissionObjectId>(capacity); for (int index = 0; index < capacity; ++index) { if (bufferReadValid) { this.ChildObjectIds.Add(GameNetworkMessage.ReadMissionObjectIdFromPacket(ref bufferReadValid)); } } } return(bufferReadValid); }