public override void OnSomeOneIsDead(int id) { if (!Round.IsWinning && !Round.IsLosing) { FengGameManagerMKII.FGM.StartCoroutine(GameModes.CheckGameEnd()); } }
public override void OnSomeOneIsDead(int id) { if (!Round.IsWinning && !Round.IsLosing) { GameModes.CheckGameEnd(); } }
public override void OnTitanDown(string name, bool isLeaving) { if (!Round.IsWinning && !Round.IsLosing) { GameModes.CheckGameEnd(); } if (this.CheckIsTitanAllDie()) { GameModes.AntiReviveClear(); Round.Wave++; if (FengGameManagerMKII.Level.RespawnMode == RespawnMode.NEWROUND && IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { FengGameManagerMKII.FGM.BasePV.RPC("respawnHeroInNewRound", PhotonTargets.All, new object[0]); } if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { FengGameManagerMKII.FGM.SendChatContentInfo(User.Wave(Round.Wave)); } if (Round.Wave > MaxWave) { MaxWave = Round.Wave; } if (PhotonNetwork.IsMasterClient) { OnRequireStatus(); } if (GameModes.MaxWave.Enabled ? Round.Wave > GameModes.MaxWave.GetInt(0) : Round.Wave > 20) { GameWin(); } else { int rate = 90; if (FengGameManagerMKII.FGM.difficulty == 1) { rate = 70; } if (!FengGameManagerMKII.Level.PunksEnabled) { FengGameManagerMKII.FGM.SpawnTitansCustom(rate, Round.Wave + 2, false); } else { if (Round.Wave % 5 == 0) { FengGameManagerMKII.FGM.SpawnTitansCustom(rate, Round.Wave / 5, true); } else { FengGameManagerMKII.FGM.SpawnTitansCustom(rate, Round.Wave + 2, false); } } } } }