示例#1
0
    public void SetGameModeOnLine(GameModeOnLine gameModeOnLineq)
    {
        gameModeOnLine = gameModeOnLineq;

        if (OnModeOnLineChange != null)
        {
            OnModeOnLineChange();
        }
    }
示例#2
0
    // public ArrayList playerListIlha = new ArrayList();

    public Ilha2(GameModeOnLine gameMode)
    {
        gamemode = gameMode;
        timeUP   = false;
        //postesourox = UnityEngine.Random.Range (0, 20);
        //postesouroy = UnityEngine.Random.Range (0, 20);



        Begin();
    }
示例#3
0
 void SetStageMode(string stage, string playerdestino, GameModeOnLine gamemode)
 {
     if (gerente.connectplayerName == playerdestino)
     {
         if (Network.isClient)
         {
             Application.LoadLevel(stage);
             gerente.SetGameModeOnLine(gamemode);
         }
     }
 }
示例#4
0
    public Ilha(GameModeOnLine gameMode, float setUpTimer)
    {
        gamemode   = gameMode;
        setupTimer = setUpTimer;
        contando   = false;
        //postesourox = UnityEngine.Random.Range (0, 20);
        //postesouroy = UnityEngine.Random.Range (0, 20);



        Begin();
    }
示例#5
0
 public void RestartIlha(GameModeOnLine gameMode)
 {
     gamemode = gameMode;
     timeUP   = false;
 }
示例#6
0
 public void SetStageModeServer(string stage, string playerdestino, GameModeOnLine gamemode)
 {
     GetComponent <NetworkView>().RPC("SetStageMode", RPCMode.All, stage, playerdestino, gamemode);
 }
示例#7
0
 public void RestartIlha(GameModeOnLine gameMode, float setUpTimer)
 {
     gamemode   = gameMode;
     setupTimer = setUpTimer;
     contando   = false;
 }