public void SetGameModeOnLine(GameModeOnLine gameModeOnLineq) { gameModeOnLine = gameModeOnLineq; if (OnModeOnLineChange != null) { OnModeOnLineChange(); } }
// public ArrayList playerListIlha = new ArrayList(); public Ilha2(GameModeOnLine gameMode) { gamemode = gameMode; timeUP = false; //postesourox = UnityEngine.Random.Range (0, 20); //postesouroy = UnityEngine.Random.Range (0, 20); Begin(); }
void SetStageMode(string stage, string playerdestino, GameModeOnLine gamemode) { if (gerente.connectplayerName == playerdestino) { if (Network.isClient) { Application.LoadLevel(stage); gerente.SetGameModeOnLine(gamemode); } } }
public Ilha(GameModeOnLine gameMode, float setUpTimer) { gamemode = gameMode; setupTimer = setUpTimer; contando = false; //postesourox = UnityEngine.Random.Range (0, 20); //postesouroy = UnityEngine.Random.Range (0, 20); Begin(); }
public void RestartIlha(GameModeOnLine gameMode) { gamemode = gameMode; timeUP = false; }
public void SetStageModeServer(string stage, string playerdestino, GameModeOnLine gamemode) { GetComponent <NetworkView>().RPC("SetStageMode", RPCMode.All, stage, playerdestino, gamemode); }
public void RestartIlha(GameModeOnLine gameMode, float setUpTimer) { gamemode = gameMode; setupTimer = setUpTimer; contando = false; }