private void Start() { rb = GetComponent <Rigidbody2D>(); downRotation = Quaternion.Euler(0, 0, -90); forwardRotaion = Quaternion.Euler(0, 0, 35); game = GameMnager.Instance; rb.simulated = false; }
void Awake() { Instance = this; }
void Start() { game = GameMnager.Instance; }