示例#1
0
 private void Start()
 {
     rb             = GetComponent <Rigidbody2D>();
     downRotation   = Quaternion.Euler(0, 0, -90);
     forwardRotaion = Quaternion.Euler(0, 0, 35);
     game           = GameMnager.Instance;
     rb.simulated   = false;
 }
示例#2
0
 void Awake()
 {
     Instance = this;
 }
示例#3
0
 void Start()
 {
     game = GameMnager.Instance;
 }