public void RpcShowReport() { NewSpawner[] spawners = GameObject.FindObjectsOfType <NewSpawner>(); if (spawners.Length > 0) { for (int i = 0; i < spawners.Length; i++) { spawners[i].isGameStart = false; GameMetricLogger.ShowPrintLog(); } } }
/*** * ███████╗███╗ ██╗██████╗ ██████╗ █████╗ ███╗ ███╗███████╗ * ██╔════╝████╗ ██║██╔══██╗ ██╔════╝ ██╔══██╗████╗ ████║██╔════╝ * █████╗ ██╔██╗ ██║██║ ██║ ██║ ███╗███████║██╔████╔██║█████╗ * ██╔══╝ ██║╚██╗██║██║ ██║ ██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ * ███████╗██║ ╚████║██████╔╝ ╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗ * ╚══════╝╚═╝ ╚═══╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ * */ public void SetEndGameSession() { //if (!(this.endGameMenu.activeSelf || this.endGameMenu.activeInHierarchy)) { //} //this.endGameMenu.SetActive(true); this.initialMenu.SetActive(false); this.optionsMenu.SetActive(false); this.LANClientNotConnected.SetActive(false); this.LANClientNotReady.SetActive(false); this.LANClientReady.SetActive(false); this.LANHost.SetActive(false); this.unitAttributeEditor.SetActive(false); GameMetricLogger.SetGameLogger(GameLoggerOptions.StopGameMetrics); GameMetricLogger.ShowPrintLog(); }
public void Update() { if (this.unitCount <= 0 && !this.startAIFlag && this.isSingleAIPlayer && this.hasLostTheGame) { if (!GameMetricLogger.instance.isShownToScreen) { GameMetricLogger.ShowPrintLog(); } return; } if (this.splitGroupList.Count > 0) { for (int i = 0; i < this.splitGroupList.Count; i++) { SplitGroup splitGroup = this.splitGroupList[i]; if (splitGroup.elapsedTime > 1f) { this.splitGroupList.RemoveAt(i); i--; } else { splitGroup.Update(); splitGroup.elapsedTime += Time.deltaTime; this.splitGroupList[i] = splitGroup; } } } if (this.mergeGroupList.Count > 0) { for (int i = 0; i < this.mergeGroupList.Count; i++) { MergeGroup mergeGroup = this.mergeGroupList[i]; if (mergeGroup.elapsedTime > 1f) { if (mergeGroup.owner != null) { AIUnit unit = mergeGroup.owner.GetComponent <AIUnit>(); unit.previousLevel = unit.level; unit.level++; //TODO: Use the attribute manager to manage the attributes after merging. TierUpgrade tier = this.aiAttributeManager.tiers[unit.level - 1]; //float temp = unit.currentHealth; unit.currentHealth = (int)tier.health; // (temp * tier.health); //temp = unit.maxHealth; unit.maxHealth = (int)tier.health; //(temp * tier.health); unit.attackFactor = tier.attack; unit.mergeFactor = tier.merge; unit.attackCooldownFactor = tier.attackCooldown; unit.splitFactor = tier.split; unit.mergeFactor = tier.merge; unit.speedFactor = tier.speed; } if (mergeGroup.merge != null) { this.removeUnitList.Add(mergeGroup.merge.GetComponent <AIUnit>()); } //MonoBehaviour.Destroy(mergeGroup.merge); this.mergeGroupList.RemoveAt(i); i--; } else { mergeGroup.Update(); mergeGroup.elapsedTime += Time.deltaTime; this.mergeGroupList[i] = mergeGroup; } } } if (this.removeUnitList.Count > 0) { foreach (AIUnit unit in this.removeUnitList) { if (unit != null) { MonoBehaviour.Destroy(unit.gameObject); } } this.removeUnitList.Clear(); } this.unitCount = this.unitContainer.transform.childCount; }
void Update() { if (!this.hasAuthority) { return; } if (this.minimapCamera == null) { return; } if (this.allObjects.Count <= 0) { if (!this.isDead) { GameMetricLogger.ShowPrintLog(); AIManager.Instance.startAIFlag = false; this.isDead = true; } return; } //This handles all the input actions the player has done in the minimap. this.screenPoint = Camera.main.ScreenToViewportPoint(Input.mousePosition); if (this.minimapCamera.rect.Contains(this.screenPoint) && Input.GetMouseButtonDown(1)) { if (this.selectedObjects.Count > 0) { float mainX = (this.screenPoint.x - this.minimapCamera.rect.xMin) / (1.0f - this.minimapCamera.rect.xMin); float mainY = (this.screenPoint.y) / (this.minimapCamera.rect.yMax); Vector3 minimapScreenPoint = new Vector3(mainX, mainY, 0f); foreach (GameObject obj in this.selectedObjects) { GameUnit unit = obj.GetComponent <GameUnit>(); if (unit != null) { unit.CastRay(true, minimapScreenPoint, this.minimapCamera); } } } } else { if (this.minimapCamera.rect.Contains(this.screenPoint)) { return; } //This handles all the input actions the player has done to box select in the game. //Currently, it doesn't handle clicking to select. if (Input.GetMouseButtonDown(0)) { if (!(Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { ClearSelectObjects(); } this.isSelecting = true; this.initialClick = Input.mousePosition; } else if (Input.GetMouseButtonUp(0)) { if (!(Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { ClearSelectObjects(); } SelectObjectAtPoint(); SelectObjectsInRect(); SelectObjects(); this.isSelecting = false; this.isBoxSelecting = false; this.initialClick = -Vector3.one * 9999f; } } if (this.isSelecting && Input.GetMouseButton(0)) { if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { this.isBoxSelecting = true; } this.selectionBox.Set(this.initialClick.x, Screen.height - this.initialClick.y, Input.mousePosition.x - this.initialClick.x, (Screen.height - Input.mousePosition.y) - (Screen.height - this.initialClick.y)); if (this.selectionBox.width < 0) { this.selectionBox.x += this.selectionBox.width; this.selectionBox.width *= -1f; } if (this.selectionBox.height < 0) { this.selectionBox.y += this.selectionBox.height; this.selectionBox.height *= -1f; } TempRectSelectObjects(); } foreach (GameObject obj in this.allObjects) { if (obj == null && !this.removeList.Contains(obj)) { this.removeList.Add(obj); } } for (int i = 0; i < this.selectedObjects.Count; i++) { if (this.selectedObjects[i] == null) { this.selectedObjects.RemoveAt(i); } } if (this.removeList.Count > 0) { foreach (GameObject obj in this.removeList) { if (this.allObjects.Contains(obj)) { this.allObjects.Remove(obj); } } foreach (GameObject obj in this.removeList) { CmdDestroy(obj); } this.removeList.Clear(); } }