示例#1
0
        public void SetJungleMonsterBeAtkVoice()
        {
            int           id   = (int)ObjTypeID;
            NpcConfigInfo info = ConfigReader.GetNpcInfo(id);

            if (entityType != EntityType.Monster || Hp < hpLimit || AudioManager.Instance.HeroLinesAudioDict.ContainsKey(GameObjGUID))
            {
                return;
            }
            List <float> ifPlaySoundList = new List <float>();

            for (int i = 0; i < ifPlayMonsterSound.Length; i++)
            {
                ifPlaySoundList.Add(ifPlayMonsterSound[i]);
            }
            int indexPlay = GameMethod.RandProbablityIndex(ifPlaySoundList);//获得是否播放下标

            if (indexPlay == 1)
            {
                return;
            }
            if (HasSameTypeNpcPlaySoundIsPlaying())
            {
                return;
            }

            if (info.n32Script1Rate == null)
            {
                return;
            }

            List <float> probabilityList = GameMethod.ResolveToFloatList(info.n32Script1Rate);//获得概率集合

            for (int i = 0; i < probabilityList.Count; i++)
            {
                probabilityList[i] = (float)(probabilityList[i] - 90000) / 100f;
            }
            int           index     = GameMethod.RandProbablityIndex(probabilityList); //获得概率下标
            List <string> voiceList = GameMethod.ResolveToStrList(info.un32Script1);
            string        name      = voiceList[index];                                //获得概率下标对应的声音
            string        path      = AudioDefine.PATH_JUNGLE_MONSTER_BE_ATK_SOUND + name;

            //AudioClip clip = Resources.Load(path) as AudioClip;
            ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(path, ResourceType.ASSET);
            AudioClip    clip     = clipUnit.Asset as AudioClip;


            AudioManager.Instance.PlayHeroLinesAudio(GameObjGUID, clip);
        }