/// <summary> /// 显示英雄列表 /// </summary> /// <param name="type"></param> /// 要显示的英雄类型 protected void ShowHeroList(HeroType type) { List <int> heros = MarketHeroListModel.Instance.GetHeroListTime(type); if (heros == null || heros.Count == 0) { return; } int index = 0; for (int i = 0; i < HeroTimeLimitList.Count; i++) { HeroCard mCard = HeroTimeLimitList[i]; if (i >= heros.Count) { mCard.mRoot.SetActive(false); continue; } mCard.mRoot.SetActive(true); mCard.mGoodsId = GetGoodsId(heros[i]); mCard.mGoodsIdChild = heros[i]; DeltCardInfo(heros[i], mCard); index++; } mLeft.gameObject.SetActive(false); mRight.gameObject.SetActive(index > 3); GameMethod.ScrollViewTweenPosition(mScroll, 729f); FreshGridPosition(); }
/// <summary> /// 锁定目标 /// </summary> /// <param name="ItemList"></param> private void OnLockEnemySoldier() { GameObject mGameObjectLock = mBtnArray[(int)ShortCutBarBtn.BTN_CHANGELOCK].gameObject; List <Ientity> itemList = new List <Ientity>(); if (GamePlayGuideModel.Instance.IsGuideTrigger(ButtonTriggerType.mTypeClick, mGameObjectLock)) { itemList = GameMethod.GetMonsterEnemyItemListByRadius(PlayerManager.Instance.LocalPlayer, GameConstDefine.PlayerLockTargetDis); } else { itemList = GameMethod.GetSoldierEnemyItemListByRadius(PlayerManager.Instance.LocalPlayer, GameConstDefine.PlayerLockTargetDis); } if (itemList == null || itemList.Count == 0) { return; } if (mSyncLockSelIndex >= itemList.Count) { mSyncLockSelIndex = 0; } PlayerManager.Instance.LocalPlayer.SetSyncLockTarget(itemList[mSyncLockSelIndex]); mSyncLockSelIndex++; }
void SubmitRegister() { if (IsFirstInput) { noPass.gameObject.SetActive(true); MsgInfoManager.Instance.ShowMsg((int)ERROR_TYPE.eT_FillInNiceName); return; } if (!CheckNameInput()) { noPass.gameObject.SetActive(true); MsgInfoManager.Instance.ShowMsg((int)ERROR_TYPE.eT_FillInNiceName); return; } List <string> split = GameMethod.GetSplit(); string currStr = nickNameInput.value; foreach (string item in split) { int currPos = currStr.IndexOf(item, StringComparison.OrdinalIgnoreCase); if (currPos > -1) { MsgInfoManager.Instance.ShowMsg(-130861); return; } } IGuideTaskManager.Instance().SendTaskEnd(EGameEvent.eGameEvent_UIGuideCommitRegisterEnd); byte[] bytes = Encoding.UTF8.GetBytes(nickNameInput.label.text); CGLCtrl_GameLogic.Instance.GameCompleteBaseInfo(SelectServerData.Instance.serverUin, bytes, Convert.ToInt32(spriteHead.spriteName), isBoy); }
void Save(ref bool saveState, string key, SystemSet systemSet) { mObjOn[(int)systemSet].SetActive(saveState); mObjOff[(int)systemSet].SetActive(!saveState); int state = saveState ? 1 : 0; PlayerPrefs.SetInt(key, state); switch (systemSet) { case SystemSet.SoundButton: AudioManager.Instance.EnableSound(saveState); break; case SystemSet.MusicButton: AudioManager.Instance.EnableVoice(saveState); break; case SystemSet.EffectButton: BattleInfoCtrl.Instance.SetEffect(saveState); break; case SystemSet.RangeButton: GameMethod.SetRange(saveState); break; } }
/// <summary> /// 锁定目标 /// </summary> /// <param name="ItemList"></param> private void OnLockEnemySoldier() { GameObject mGameObjectLock = mBtnArray[(int)ShortCutBarBtn.BTN_CHANGELOCK].gameObject; //锁定按钮 List <IEntity> itemList = new List <IEntity>(); //目标锁定集合 if (GamePlayGuideModel.Instance.IsGuideTrigger(ButtonTriggerType.mTypeClick, mGameObjectLock)) { //根据距离排序所有敌对阵营的野怪集合 itemList = GameMethod.GetMonsterEnemyItemListByRadius(PlayerManager.Instance.LocalPlayer, GameConstDefine.PlayerLockTargetDis); } else { //根据距离排序所有敌对阵营的小兵集合 itemList = GameMethod.GetSoldierEnemyItemListByRadius(PlayerManager.Instance.LocalPlayer, GameConstDefine.PlayerLockTargetDis); } if (itemList == null || itemList.Count == 0) { return; } if (mSyncLockSelIndex >= itemList.Count)//当索引大于集合长度时,索引从0再次开始 { mSyncLockSelIndex = 0; } PlayerManager.Instance.LocalPlayer.SetSyncLockTarget(itemList[mSyncLockSelIndex]); //设置索引对象 mSyncLockSelIndex++; //当再次点击时,目标自动寻找集合中的下一个 }
private void SureClickBtn(GameObject go) { if (string.Compare(mNewTemp.value.Trim(), "请输入要更换的昵称") == 0 || string.Compare(mNewTemp.value.Trim(), "输入新的昵称") == 0) { return; } if (mNewTemp == null || mNewTemp.value.Trim() == "" || string.IsNullOrEmpty(mNewTemp.value.Trim())) { MsgInfoManager.Instance.ShowMsg(-130977); return; } if (string.Compare(mNewTemp.value, GameUserModel.Instance.GameUserNick) == 0) { MsgInfoManager.Instance.ShowMsg(10032); return; } List <string> split = GameMethod.GetSplit(); string currStr = mNewTemp.value; foreach (string item in split) { int currPos = currStr.IndexOf(item, StringComparison.OrdinalIgnoreCase); if (currPos > -1) { MsgInfoManager.Instance.ShowMsg(-130861); return; } } PresonInfoCtrl.Instance.ChangeNickName(mNewTemp.value); mNewTemp.value = "输入新的昵称"; }
public void InitTaskInfo(int taskId, int times, int mathches) { sTaskId = taskId; sTimes = times; sMathches = mathches; data = ConfigReader.GetGuideHelpInfo(sTaskId); switch (taskId) { case 20001: //cp enough to buy curCheckBase = new SecondaryTaskCpEnoughCheck(); break; case 20002: //hp less back to city curCheckBase = new SecondaryTaskHpLessCheck(); break; case 20003: curCheckBase = new SecondaryTaskFullFuryCheck(); break; case 20004: curCheckBase = new SecondaryTaskOpenShopCheck(); break; default: GameMethod.DebugError("Secondary task not define"); break; } if (curCheckBase != null) { curCheckBase.OnEnter(this); } }
public void showHeroHead(List <int> headsBoyOrGirl) { GameObject headPanel = mRoot.Find("Head/Panel").gameObject; const float distance = 175 * 4; UIGrid mGrid = headPanel.GetComponent <UIGrid>(); UIScrollView mScroll = mRoot.Find("Head").GetComponent <UIScrollView>(); for (int i = 0; i < ConfigReader.HeadSelectXmlInfoDict.Count; i++) { Transform headParent = headPanel.transform.Find("Head" + (i + 1).ToString()); GameObject head = headParent.gameObject; if (i >= headsBoyOrGirl.Count) { head.SetActive(false); continue; } head.SetActive(true); UISprite sp = headParent.transform.Find("Portrait/Sprite").GetComponent <UISprite>(); sp.spriteName = ConfigReader.HeadSelectXmlInfoDict[headsBoyOrGirl[i]].HeroHeadAtlas_Num; ButtonOnPress toggle = headParent.GetComponent <ButtonOnPress>(); headList.Add(toggle); } mGrid.enabled = true; mGrid.Reposition(); mScroll.ResetPosition(); GameMethod.ScrollViewTweenPosition(mScroll, distance); }
//发送聊天信息 public void SendTalkMessage(string msg) { string currStr = GameMethod.GetSplitStr(msg); byte[] utf8Bytes = Encoding.UTF8.GetBytes(currStr); CGLCtrl_GameLogic.Instance.EmsgToss_AskSendRoomTalk((UInt32)utf8Bytes.Length * sizeof(byte), utf8Bytes); }
void OnChangeAccount(int ie, bool isPress) { if (isPress) { return; } GameMethod.LogOutToLogin(); }
public void SetHasTriggerTask(string taskId)// get has trigger task from server { triggerTaskIdList.Clear(); if (!string.IsNullOrEmpty(taskId)) { triggerTaskIdList = GameMethod.ResolveToIntList(taskId, ','); } }
private static AssemblyDefinition DumpAssembly(GameAssembly runtimeAssembly) { // Check stack if (assemblyDumper.IsOnStack(runtimeAssembly)) { return((AssemblyDefinition)assemblyDumper.GrabFromStack(runtimeAssembly)); } // Generate assembly file AssemblyDefinition assembly = AssemblyDefinition.CreateAssembly(new AssemblyNameDefinition(runtimeAssembly.Name, new Version(3, 7, 1, 6)), runtimeAssembly.Name, ModuleKind.Dll); ModuleDefinition mainModule = assembly.MainModule; // Add to stack assemblyDumper.PushToStack(runtimeAssembly, assembly); // Store dumped classes Dictionary <GameClass, TypeDefinition> dumpedClasses = new Dictionary <GameClass, TypeDefinition>(); // Get classes ClassDump classDumper = new ClassDump(runtimeAssembly); while (classDumper.HasNext()) { // Get runtime class GameClass runtimeClass = classDumper.Next(); if (runtimeClass == null) { continue; } // Dump dumpedClasses.Add(runtimeClass, DumpClass(classDumper, mainModule, runtimeClass)); } // Populate classes foreach (GameClass runtimeClass in dumpedClasses.Keys) { // Dump methods MethodDump methodDumper = new MethodDump(runtimeClass); while (methodDumper.HasNext()) { // Get method GameMethod runtimeMethod = methodDumper.Next(); if (runtimeMethod == null) { continue; } // Dump DumpMethod(methodDumper, dumpedClasses[runtimeClass], runtimeMethod); } } // End Logger.Log("Dumped assembly: " + runtimeAssembly.Name); assembly.Write("AtiRoNya\\Dumps\\" + runtimeAssembly.Name + ".dll"); return(assembly); }
public ReadMoveCameraConfig(string xmlFilePath) { ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("CameraRemotion ").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) //(XmlNode xNode in infoNodeList) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID") == null) { continue; } string tpName = (infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID").InnerText; CameraRemotionConfigInfo cameraInfo = new CameraRemotionConfigInfo(); cameraInfo.un32MapID = Convert.ToInt32(tpName); //NpcSelectInfo.NpcId = Convert.ToInt32(typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { #region 搜索 switch (xEle.Name) { case "LeftEdge": cameraInfo.mLeftEdge = GameMethod.ResolveToVector3(xEle.InnerText); break; case "RightEdge": cameraInfo.mRightEdge = GameMethod.ResolveToVector3(xEle.InnerText); break; case "TopEdge": cameraInfo.mTopEdge = GameMethod.ResolveToVector3(xEle.InnerText); break; case "BottomEdge": cameraInfo.mBottomEdge = GameMethod.ResolveToVector3(xEle.InnerText); break; case "MovementSpeed": cameraInfo.mMovementSpeed = Convert.ToInt32(xEle.InnerText); break; } #endregion } ConfigReader.cameraXmlInfoDict.Add(Convert.ToInt32(tpName), cameraInfo); } }
//播放特效 void PlayFinishVedio(UInt64 ObjID) { BlGame.AudioManager.Instance.StopHeroAudio(); GameTimeData.Instance.EndCountTime(); ProgressBarInterface.hideProgressBar(); //UIPlay.OpenUIPlay(false); //if (UIDeathInterface.Instance != null) //{ // GameObject.DestroyImmediate(UIDeathInterface.Instance.gameObject); //} DeathCtrl.Instance.Exit(); Iselfplayer player = PlayerManager.Instance.LocalPlayer; if (player != null) { player.RemoveRuinWarning(); } GameMethod.CreateWindow(GameConstDefine.GameOverBoxPath, Vector3.zero, GameMethod.GetUiCamera.transform); if (Camera.main != null && Camera.main.gameObject != null) { Camera.main.gameObject.AddComponent <BaseDaBomb>(); } GameMethod.GetMainCamera.target = null; GameMethod.GetMainCamera.enabled = false; //ToReview wincamp没用上 UInt64 sGUID; sGUID = ObjID; Ientity entity = EntityManager.Instance.GetEntity(sGUID); for (int i = EntityManager.AllEntitys.Count - 1; i >= 0; i--) { var item = EntityManager.AllEntitys.ElementAt(i); if (item.Value.RealEntity != null) { item.Value.RealEntity.PlayerFreeAnimation(); item.Value.RealEntity.SyncEntity = null; item.Value.RealEntity.enabled = false; } if (item.Value.entityType == EntityType.Player || item.Value.entityType == EntityType.Building) { continue; } EntityManager.AllEntitys.Remove(item.Key); } if (entity != null) { BaseDaBomb.Instance.SetBaseBomb(true, entity, GameUserModel.Instance.GameMapID); //ToReview int->uint } AltarData.Instance.DelAllAltar(); BattleingData.Instance.ClearAllGoods(); BattleingData.Instance.ClearAllBattleData(); }
public ReadGuidePopTipTaskConfig(string xmlFilePath) { //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset; ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("PopWindow").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) //(XmlNode xNode in infoNodeList) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null) { continue; } string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText; PopTipskInfo info = new PopTipskInfo(); info.TaskId = Convert.ToInt32(typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { #region 搜索 switch (xEle.Name) { case "content": info.mTip = Convert.ToString(xEle.InnerText); break; case "site": info.mResPath = Convert.ToString(xEle.InnerText); break; case "address": info.mSitePos = GameMethod.ResolveToVector3(xEle.InnerText); break; case "rate": info.mRate = GameMethod.ResolveToVector3(xEle.InnerText); break; case "mTime": info.mTime = Convert.ToSingle(xEle.InnerText); break; } #endregion } ConfigReader.guidePopTipTaskXmlDict.Add(info.TaskId, info); } }
// Update is called once per frame void Update() { if (isBombBase) { if (startTime == 0f) { startTime = Time.time; } if (move == transform.position && Time.time - startTime >= 1f) { Thanos.AudioManager.Instance.StopBgAudio(); AudioSource soul = null; if (move == posDest) { /* * Animator ani = this.gameObject.GetComponent<Animator>(); * ani.enabled = true; */ //soul = HolyTech.AudioManager.Instance.PlayEffectAudio(Resources.Load(AudioDefine.PATH_GAME_OVER_FAILE) as AudioClip); ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_GAME_OVER_FAILE, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; soul = Thanos.AudioManager.Instance.PlayEffectAudio(clip); } else { //soul = HolyTech.AudioManager.Instance.PlayEffectAudio(Resources.Load(AudioDefine.PATH_GAME_OVER_VICTORY) as AudioClip); ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_GAME_OVER_VICTORY, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; soul = Thanos.AudioManager.Instance.PlayEffectAudio(clip); } isBombBase = false; if (StartEffectEvent != null) { StartEffectEvent(4f); } if (Entity != null) { GameMethod.SetLoadJianTaBaoZha(Entity, false); Entity.OnEnterDead(); } return; } float time = Vector3.Distance(Camera.main.transform.position, move) / 60f; Camera.main.transform.position = Vector3.SmoothDamp(Camera.main.transform.position, move, ref res, time); GameMethod.GetMainCamera.RefreshFrustumPlanes(); //Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, move,Time.deltaTime * time); } }
private void SdkLogOff() { GameMethod.LogOutToLogin(); LoadingState lState = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState; lState.SetNextState(GameStateTypeEnum.Login); lState.SetFrontScenes(View.EScenesType.EST_Play); SetStateTo(GameStateTypeEnum.Loading); }
public void ReplaceBuild() { GameMethod.BuildReplaceObject(Entity); int ret = EntityManager.HandleDelectEntity(Entity.GameObjGUID); if (ret != 0) { Debug.LogError("OnEnterDead HandleDelectEntity:" + Entity.GameObjGUID + "failed"); } }
public ReadGuideHelpConfig(string xmlFilePath) { TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("HelpTips").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++)//(XmlNode xNode in infoNodeList) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null) { continue; } string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText; GuideHelpData helpInfo = new GuideHelpData(); helpInfo.helpId = Convert.ToInt32(typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { #region 搜索 switch (xEle.Name) { case "tiptimes": helpInfo.helpTimes = Convert.ToInt32(xEle.InnerText); break; case "tipmatches": helpInfo.helpMatches = Convert.ToInt32(xEle.InnerText); break; case "tippath": helpInfo.helpObjPathList = GameMethod.ResolveToStrList(Convert.ToString(xEle.InnerText), ';'); break; case "tipevent": helpInfo.helpTriggerEvent = Convert.ToInt32(xEle.InnerText); break; case "tipShowTimes": helpInfo.helpShowTime = float.Parse(xEle.InnerText); break; } #endregion } ConfigReader.guideHelpXmlInfoDict.Add(helpInfo.helpId, helpInfo); } }
void OnEnable() { if (m_ProGressbar != null) { m_ProGressbar.value = 0.0f; SetEffectPos(); } int[] idArray = GameMethod.GetRandIntArrayFromList(LoadingTipData.GetIdList(), 1); string tip = ConfigReader.GetLoadingTipInfo(idArray[0]).Tip; labelTip.text = tip; }
public void Exit() { EventCenter.RemoveListener <CEvent>(EGameEvent.eGameEvent_Loading, OnEvent); EventCenter.RemoveListener <CEvent>(EGameEvent.eGameEvent_IntoRoom, OnEvent); EventCenter.RemoveListener <CEvent>(EGameEvent.eGameEvent_IntoLobby, OnEvent); EventCenter.RemoveListener(EGameEvent.eGameEvent_ConnectServerFail, OnConnectServerFail); //GameMethod.DisableAllUI(); GameMethod.RemoveUI("superwan(Clone)"); PlayerManager.Instance.LocalPlayer.CleanWhenGameOver(); JxBlGame.Instance.OpenConnectUI(); GameObjectPool.Instance.Clear(); }
// public void CallBack(object obj) // { // GameStateType state = (GameStateType)obj; // SetStateTo(state); // } public void Enter() { if (mNextState == GameStateType.GS_Continue) { return; } SetStateTo(GameStateType.GS_Continue); //加载UI mUIRoot = GameMethod.LoadProgress(); LoadScene.Instance.GState = mNextState; LoadScene.Instance.OnLoadFinish += LoadFinish; //加载场景之前需要进行清除操作 BlGame.Effect.EffectManager.Instance.DestroyAllEffect(); //清除GameObjectPool数据 GameObjectPool.Instance.Clear(); //加载场景 if (mNextState == BlGame.GameState.GameStateType.GS_Play) { LoadScene.Instance.isCloseBySelf = false; string name = GetLoadMapName(); LoadScene.Instance.LoadAsignedSene("Scenes/" + name); WindowManager.Instance.ChangeScenseToPlay(mFrontScenes); } else { //返回Pvp_Login选人界面需要清除预加载信息 ReadPreLoadConfig.Instance.Clear(); LoadScene.Instance.isCloseBySelf = true; LoadScene.Instance.LoadAsignedSene("Scenes/Pvp_Login"); WindowManager.Instance.ChangeScenseToLogin(mFrontScenes); } //AudioClip clip = Resources.Load(AudioDefine.PATH_UIBGSOUND) as AudioClip; //AudioManager.Instance.PlayBgAudio(clip); ResourceUnit clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_UIBGSOUND, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; AudioManager.Instance.PlayBgAudio(clip); EventCenter.AddListener(EGameEvent.eGameEvent_ConnectServerFail, OnConnectServerFail); EventCenter.AddListener <CEvent>(EGameEvent.eGameEvent_IntoRoom, OnEvent); }
public void Exit() { EventCenter.RemoveListener <FEvent>((Int32)GameEventEnum.Loading, OnEvent); EventCenter.RemoveListener <FEvent>((Int32)GameEventEnum.IntoRoom, OnEvent); EventCenter.RemoveListener <FEvent>((Int32)GameEventEnum.IntoLobby, OnEvent); EventCenter.RemoveListener((Int32)GameEventEnum.ConnectServerFail, OnConnectServerFail); //GameMethod.DisableAllUI(); GameMethod.RemoveUI("superwan(Clone)"); PlayerManager.Instance.LocalPlayer.CleanWhenGameOver(); HolyTechGameBase.Instance.OpenConnectUI(); ObjectPool.Instance.Clear(); }
public void SetJungleMonsterBeAtkVoice() { int id = (int)ObjTypeID; NpcConfigInfo info = ConfigReader.GetNpcInfo(id); if (entityType != EntityType.Monster || Hp < hpLimit || AudioManager.Instance.HeroLinesAudioDict.ContainsKey(GameObjGUID)) { return; } List <float> ifPlaySoundList = new List <float>(); for (int i = 0; i < ifPlayMonsterSound.Length; i++) { ifPlaySoundList.Add(ifPlayMonsterSound[i]); } int indexPlay = GameMethod.RandProbablityIndex(ifPlaySoundList);//获得是否播放下标 if (indexPlay == 1) { return; } if (HasSameTypeNpcPlaySoundIsPlaying()) { return; } if (info.n32Script1Rate == null) { return; } List <float> probabilityList = GameMethod.ResolveToFloatList(info.n32Script1Rate);//获得概率集合 for (int i = 0; i < probabilityList.Count; i++) { probabilityList[i] = (float)(probabilityList[i] - 90000) / 100f; } int index = GameMethod.RandProbablityIndex(probabilityList); //获得概率下标 List <string> voiceList = GameMethod.ResolveToStrList(info.un32Script1); string name = voiceList[index]; //获得概率下标对应的声音 string path = AudioDefine.PATH_JUNGLE_MONSTER_BE_ATK_SOUND + name; //AudioClip clip = Resources.Load(path) as AudioClip; ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(path, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; AudioManager.Instance.PlayHeroLinesAudio(GameObjGUID, clip); }
// Update is called once per frame void Update() { UpdateHomeHp(); deltaTime += Time.deltaTime; if (GameTimeData.Instance.GetStartTag() && deltaTime > 1.0f) { TimeSpan span = GameTimeData.Instance.GetGameTime(); int sHour = span.Hours; int sMin = span.Minutes; int sSec = span.Seconds; TimeLabel.text = GameMethod.GetCurrSystemTime(sHour, sMin, sSec); deltaTime = 0.0f; } }
public override void OnUpdate() { UpdateCoolDownGameItems(); base.OnUpdate(); if (Time.frameCount % 5 != 0) { return; } BuildingAtkWarningManager.Instance.OnUpdate(); //SecondaryGuideManager.Instance.OnUpdate(); IGuideMidMatchTip.Instance.OnUpdate(); //if (UIEnemyTeamMateInfo.Instance != null) //{ // UIEnemyTeamMateInfo.Instance.OnUpdate(); //} if (this.FSM != null && this.FSM.State == FsmState.FSM_STATE_DEAD) { return; } if (SyncLockTarget != null && SyncLockTarget.realObject != null) { if (Vector3.Distance(this.objTransform.position, SyncLockTarget.objTransform.position) > GameConstDefine.PlayerLockTargetDis) { if (!PlayerManager.Instance.IsLocalSameType(SyncLockTarget) && SyncLockTarget.entityType == EntityType.Monster || SyncLockTarget.entityType == EntityType.Soldier) { if (SyncLockTarget.XueTiao != null) { SyncLockTarget.XueTiao.IsXueTiaoCpVib(false); } } this.SetSyncLockTarget(null); } return; } if (AutoLockTarget) { IEnumerable <Ientity> ItemList = GameMethod.GetEnemyItemListByRadius(PlayerManager.Instance.LocalPlayer, GameConstDefine.PlayerLockTargetDis); IEnumerator <Ientity> Item = ItemList.GetEnumerator(); Item.MoveNext(); if (ItemList == null || Item.Current == null) { return; } this.SetSyncLockTarget(Item.Current); } }
public void Enter() { if (mNextState == GameStateTypeEnum.Continue) { return; } SetStateTo(GameStateTypeEnum.Continue); //加载UI mUIRoot = GameMethod.LoadProgress(); LoadScene.Instance.GState = mNextState; //狀態賦值 LoadScene.Instance.OnLoadFinish += LoadFinish; //委託賦值 LoadFinish 封裝了設置狀態函數 //加载场景之前需要进行清除操作 Thanos.Effect.EffectManager.Instance.DestroyAllEffect(); //清除GameObjectPool数据 ObjectPool.Instance.Clear(); //加载场景 如果下一个状态是战斗状态 加载战斗场景 if (mNextState == Thanos.GameState.GameStateTypeEnum.Play) { LoadScene.Instance.isCloseBySelf = false; string name = GetLoadMapName(); LoadScene.Instance.LoadAsignedSene("Scenes/" + name); //Play UI窗口加载 WindowManager.Instance.ChangeScenseToPlay(mFrontScenes); } else { //返回Pvp_Login选人界面需要清除预加载信息 ReadPreLoadConfig.Instance.Clear(); LoadScene.Instance.isCloseBySelf = true; LoadScene.Instance.LoadAsignedSene("Scenes/Pvp_Login");//加载指定场景 //Login UI窗口加载 WindowManager.Instance.ChangeScenseToMain(mFrontScenes); } //音频播放 ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_UIBGSOUND, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; AudioManager.Instance.PlayBgAudio(clip); //事件添加 EventCenter.AddListener((Int32)GameEventEnum.ConnectServerFail, OnConnectServerFail); EventCenter.AddListener <FEvent>((Int32)GameEventEnum.IntoRoom, OnEvent); }
public override void InitWhenCreateModel() { // base.InitWhenCreateModel(); if (PlayerPrefs.HasKey(GameMethod.RangeVoc)) { int sKey = PlayerPrefs.GetInt(GameMethod.RangeVoc); bool state = (sKey == 1) ? true : false; GameMethod.SetRange(state); } bool effectState = false; if (PlayerPrefs.HasKey(GameMethod.EffectVoc)) { int sKey = PlayerPrefs.GetInt(GameMethod.EffectVoc); effectState = (sKey == 1) ? true : false; } GameMethod.SetEffect(effectState); InitSkillDic(SkillIdDic); InitSkillDic(BaseSkillIdDic); EventCenter.Broadcast(EGameEvent.eGameEvent_LocalPlayerInit); ResourceUnit WalkAudioClipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_HERO_WALKSOUND + ConfigReader.GetHeroInfo(this.NpcGUIDType).un32WalkSound, ResourceType.ASSET); WalkAudioClip = WalkAudioClipUnit.Asset as AudioClip; ResourceUnit DeadAudioClipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_HERO_DEADSOUND + ConfigReader.GetHeroInfo(this.NpcGUIDType).HeroDeathSould, ResourceType.ASSET); DeadAudioClip = DeadAudioClipUnit.Asset as AudioClip; ResourceUnit EnterAltarClipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_ENTERALTAR_SOUND, ResourceType.ASSET); EnterAltarClip = EnterAltarClipUnit.Asset as AudioClip; ResourceUnit RebornClipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_REBORN_SOUND, ResourceType.ASSET); RebornClip = RebornClipUnit.Asset as AudioClip; base.InitWhenCreateModel(); EventCenter.AddListener <UInt64>(EGameEvent.eGameEvent_GameOver, OnGameOver); OnCameraUpdatePosition(); }
public void InitFinishTask(int task, int matches) { GuideHelpData data = ConfigReader.GetGuideHelpInfo(task); if (data == null || data.helpMatches <= matches) { return; } if (taskDic.ContainsKey(task)) { GameMethod.DebugError("secondary guide repeat"); return; } SecondaryTaskInfo taskInfo = new SecondaryTaskInfo(); taskInfo.InitTaskInfo(task, 0, matches); taskDic.Add(task, taskInfo); }
public ReadGuideKillHeroTaskConfig(string xmlFilePath) { ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("killhero").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++)//(XmlNode xNode in infoNodeList) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null) { continue; } string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText; GuideKillHeroInfo info = new GuideKillHeroInfo(); info.TaskId = Convert.ToInt32(typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { #region 搜索 switch (xEle.Name) { case "deadnpcid": info.mDeadnpcid = GameMethod.ResolveToIntList(xEle.InnerText); break; case "times": info.mTimes = Convert.ToInt32(xEle.InnerText); break; } #endregion } ConfigReader.guideKillHeroXmlInfoDict.Add(info.TaskId, info); } }