public void SetPlayer(PlayerController player, bool isHouseOwner, TownHouseController dialogHouse) { this.player = player; var existingBonus = 0; lblHouseOwner.SetActive(isHouseOwner); if (dialogHouse.Owner) { var existingSkill = GameMath.GetSkillByHouseType(player.Stats, dialogHouse.TownHouse.Type); existingBonus = (int)GameMath.CalculateHouseExpBonus(existingSkill); } var skill = GameMath.GetSkillByHouseType(player.Stats, dialogHouse.TownHouse.Type); var playerBonus = (int)GameMath.CalculateHouseExpBonus(skill); var bonusPlus = playerBonus - existingBonus; lblPlayerName.text = player.Name; lblSkill.text = skill.Name + " Lv. " + skill.CurrentValue; if (bonusPlus == 0) { lblBonus.text = $"<color=#FFFFFF>{playerBonus}% (+0%)"; return; } if (bonusPlus > 0) { lblBonus.text = $"<color=#FFFFFF>{playerBonus}% <color=#0BFF00>(+{bonusPlus}%)"; } else { lblBonus.text = $"<color=#FF0B00>{playerBonus}% (-{bonusPlus}%)"; } }
public void SetOwner(PlayerController player) { Owner = player; OwnerUserId = player?.UserId; if (!player || player == null) { gameManager?.Village?.SetBonus(Slot, SlotType, 0); return; } var existingSkill = GameMath.GetSkillByHouseType(player.Stats, SlotType); var bonus = GameMath.CalculateHouseExpBonus(existingSkill); gameManager?.Village?.SetBonus(Slot, SlotType, bonus); }