示例#1
0
    public void Update(IM.Number deltaTime)
    {
        if (!m_enable)
        {
            m_player.moveDirection = IM.Vector3.zero;
            return;
        }

        if (m_player == null)
        {
            return;
        }

        //刷新扩展加速状态
        if (m_player.m_StateMachine.m_curState.m_eState != PlayerState.State.eRush)
        {
            rushExtRemain = IM.Number.zero;
        }

        if (rushExtRemain <= IM.Number.zero)
        {
            rushExtending = false;
        }
        rushExtRemain -= deltaTime;

        if (bufferedCommand != Command.None)
        {
            bufferedTime -= deltaTime;
            //Debug.Log("Cur buffer time:" + bufferedTime);
            if (bufferedTime < IM.Number.zero)
            {
                //	Debug.Log("Clear buffer command for time out.");
                bufferedCommand = Command.None;
            }
        }

        //松开加速键后,进入扩展加速状态
        if (_prevCmd == Command.Rush && cmd != Command.Rush)
        {
            if (m_player.m_StateMachine.m_curState.m_eState == PlayerState.State.eRush)
            {
                rushExtRemain = RUSH_EXTENSION_TIME;
                rushExtending = true;
            }
        }

        _UpdateInputDirection(dir, cmd);

        //投篮力度条控制
        if (_prevCmd == Command.Shoot && cmd != Command.Shoot)
        {
            if (m_player.shootStrength != null &&
                m_player.m_StateMachine.m_curState.m_eState == PlayerState.State.eShoot)
            {
                m_player.shootStrength.Stop();
            }
        }

        //自动盯防接管
        if (m_player.m_team.m_role == GameMatch.MatchRole.eDefense &&
            _autoDefTakeOver.InTakeOver &&
            m_match.mCurScene.mBall.m_ballState != BallState.eLoseBall)
        {
            //&& !curMatch.m_ruler.m_bToCheckBall)
            CommandToAction(Command.Defense);
        }

        //盯防命令启动自动盯防
        if (cmd == Command.Defense)
        {
            if (!_autoDefTakeOver.InTakeOver)
            {
                _autoDefTakeOver.Enabled = true;
            }
            m_player.m_dir = -1;
        }

        //命令转化为技能
        if (cmd != Command.None)
        {
            CommandToAction(cmd);
        }

        //如果没有命令执行
        if (cmd == Command.None)
        {
            //方向操作取消技能
            PlayerState skillState = m_player.m_StateMachine.m_curState;
            if (!(skillState is PlayerState_Skill))
            {
                CommandToAction(Command.None);
            }

            if (skillState.m_lstActionId.Count != 0 &&
                skillState is PlayerState_Skill)
            {
                if (dir != InputDirection.Null && dir != InputDirection.None)
                {
                    CommandToAction(Command.None);
                }
            }
            else if (bufferedCommand != Command.None)               //执行缓存命令
            {
                //Debug.Log("Cast buffered command:" + bufferedCommand);
                CommandToAction(bufferedCommand);
            }
        }

        if (m_match.m_stateMachine.m_curState != null &&
            m_match.m_stateMachine.m_curState.m_eState == MatchState.State.ePlaying)
        {
            //AI 接管玩家操作
            if (m_match.EnableTakeOver())
            {
                bool uncontrol = (dir == InputDirection.None && cmd != Command.None);
                if (uncontrol)
                {
                    if (m_match.mCurScene.mBall.m_ballState != BallState.eUseBall_Pass ||
                        m_match.mCurScene.mBall.m_catcher != m_player)
                    {
                        uncontrolTime = uncontrolTime + deltaTime;
                    }
                }
                else
                {
                    uncontrolTime = IM.Number.zero;
                }
                if (!inTakeOver && uncontrol)
                {
                    if (uncontrolTime > MAX_UNCONTROL_TIME)
                    {
                        inTakeOver = true;
                        Debug.Log("InputDispatcher, Take over.");
                        if (m_player.m_aiMgr != null && m_player.m_aiMgr.m_enable != Debugger.Instance.m_bEnableAI)
                        {
                            m_player.m_aiMgr.m_enable = Debugger.Instance.m_bEnableAI;
                        }
                    }
                }
                else if (inTakeOver && !uncontrol)
                {
                    inTakeOver = false;
                    Debug.Log("InputDispatcher, Resume.");
                    if (m_player.m_aiMgr != null && m_player.m_aiMgr.m_enable)
                    {
                        m_player.m_aiMgr.m_enable = false;
                    }
                }
                else if (inTakeOver && Debugger.Instance.m_bEnableAI && !m_player.m_aiMgr.m_enable)
                {
                    if (m_player.m_aiMgr != null && m_player.m_aiMgr.m_enable != Debugger.Instance.m_bEnableAI)
                    {
                        m_player.m_aiMgr.m_enable = Debugger.Instance.m_bEnableAI;
                    }
                }
            }
            else
            {
                inTakeOver = false;
            }
        }
        else
        {
            uncontrolTime = IM.Number.zero;
            inTakeOver    = false;
        }

        //操作关闭AI
        if (disableAIOnAction)
        {
            if (m_player.m_team.m_role == GameMatch.MatchRole.eDefense)
            {
                if (m_player.m_aiMgr != null)
                {
                    ignoreDirTime += deltaTime;
                    bool disable = false;
                    if (ignoreDirTime > MAX_IGNORE_DIR_TIME)
                    {
                        disable = (dir != InputDirection.None ||
                                   curCommand == Command.Defense ||
                                   curCommand == Command.Steal ||
                                   curCommand == Command.Block);
                    }
                    else
                    {
                        disable = (curCommand == Command.Defense ||
                                   curCommand == Command.Steal ||
                                   curCommand == Command.Block);
                    }
                    if (disable)
                    {
                        if (m_player.m_aiMgr != null && m_player.m_aiMgr.m_enable)
                        {
                            m_player.m_aiMgr.m_enable = false;
                        }
                        disableAIOnAction = false;
                    }
                    else
                    {
                        m_player.m_dir = -1;
                    }
                }
            }
            else if (!inTakeOver)
            {
                if (m_player.m_aiMgr != null && m_player.m_aiMgr.m_enable)
                {
                    m_player.m_aiMgr.m_enable = false;
                }
            }
        }

        if (dir != InputDirection.None)
        {
            _autoDefTakeOver.SetControlled();
        }
        //if (m_player.m_dir == -1)
        //    m_player.m_moveType = MoveType.eMT_Stand;

        //自动盯防接管
        if (m_player.m_team.m_role == GameMatch.MatchRole.eDefense)
        {
            _autoDefTakeOver.Update(deltaTime);
        }

        _prevDir = dir;
        _prevCmd = cmd;
    }