protected override void Draw(GameTime gameTime)
        {
            float elapsed = (float)gameTime.ElapsedRealTime.TotalSeconds;

            float fps = 1 / elapsed;

            deltaFPSTime += elapsed;
            if (deltaFPSTime > 1)
            {
                Window.Title  = "Soccer Engine [" + (int)fps + " FPS]";
                deltaFPSTime -= 1;
            }
            this.Window.Title = "Soccer Engine [" + (int)fps + " FPS]";

            GraphicsDevice.Clear(Color.CornflowerBlue);

            if (Match != null)
            {
                Match.Draw(gameTime, camera);
            }

            if (Player != null)
            {
                Player.Draw(gameTime, camera);
            }

            base.Draw(gameTime);
        }