// Use this for initialization void Start() { gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameMasterMenu>(); rend = GetComponent <Renderer>(); mat = rend.material; baseColor = new Color(Random.Range(gm.values[0], gm.values[1]), Random.Range(gm.values[2], gm.values[3]), Random.Range(gm.values[4], gm.values[5])); mat.SetColor("_EmissionColor", baseColor); }
// Use this for initialization void Start() { cylindersOnScreen = new List <GameObject>(); curNumOfFreeCylinders = maxNumOfFreeCylinders; for (int i = 0; i < numOfCylinders; i++) { SpawnCylinder(); } playerTransform = GameObject.FindGameObjectWithTag("Player").transform; GameObject gm = GameObject.FindGameObjectWithTag("GameMaster"); gmScript = gm.GetComponent <GameMasterMenu>(); }